
Choose a live app for the job you need to do
Explore practical live app ideas, try interactive examples, and adapt a starting request to your own work.
You have the plan on a canvas. Now someone needs to use it: a guest must RSVP, a teammate must update a task, or a learner must practice a difficult idea. A live app turns that next action into something people can do beside the material that explains it.
Start with the job, then choose a guide below. Each one includes a concrete situation, a starting request you can adapt, a working example to try, and a focused follow-up. These are useful starting points for describing an app, rather than a catalog of templates to clone.
The short version
Choose the guide that matches what people need to do. Try its interactive example and copy the starting request. Replace the sample details with your own inputs and rules. Follow Build a live app on your canvas to create the app, refine it, and manage sharing and saved data.
Present an offer and collect interest
These guides help people understand what you offer and take a clear next step.
- Business websites: present services and projects, then collect an inquiry.
- Product launches: explain a coming product and gather interest.
- Product catalogs: let visitors inspect products and compare details.
- Order forms: collect a structured request with choices and quantities.
- Bookings: organize appointment requests around the details a booking needs.
Organize decisions, work, and gatherings
Choose these when several people need a shared place to contribute or check progress.
- Surveys and votes: gather responses or compare preferences.
- Project boards: move tasks through stages with owners and checklists.
- Quotes and invoices: prepare repeatable estimates with line items and totals.
- Events and RSVPs: collect attendance and coordinate what guests bring.
Plan, practice, and explore
These apps make a repeated activity or a difficult concept easier to work with.
- Travel plans: edit a day-by-day itinerary and a trip budget.
- Habits and small tools: record check-ins and review a routine.
- Practice and classrooms: turn checked material into cards and quizzes.
- Interactive lessons: move controls and see a concept respond.
Test an idea or create an experience
Start here when the interaction itself is the result you want people to try.
- Games: build and refine a small playable loop.
- App prototypes: test a journey through connected screens.
- Interactive content: let readers navigate and inspect an editorial piece.
Adapt the request to your work
Keep the action in the prompt and replace the fictional situation. Name who uses the app, what they enter, what happens next, and which records they need to return to. Supply a few representative examples and explicit calculation or decision rules. Ask for the smallest complete version first, then use the same conversation for a focused improvement.
The embedded examples use disposable sample data. Your edits reset on reload. They do not create real orders, appointments, payments, or external messages. Use them to understand the interaction; use the live app guide for your own app's creation, publication, and data permissions.