Give the game a shared surface before it exists.
Moodboards, character sheets, environment references, key art, story beats, and production notes need room to sit together before they become tasks, assets, or files in the build.
The pre-production wall should not die in week two.
A whiteboard can be enough for kickoff. The problem starts later, when production raises the same questions and the reference board has become a stale link.
ALLO keeps the canvas useful past pre-production. The moodboard, source references, AI explorations, notes, and chosen directions are still readable when a new artist joins or an old assumption is challenged.
Let every discipline see the same direction.
Art, narrative, design, audio, production, and marketing can look at the same canvas and understand what has been chosen, what remains open, and which references the work is meant to follow.
One picture for every creative discipline.
Concept artists, modelers, animators, audio designers, narrative leads, producers, and marketers all need the direction to remain legible. ALLO keeps references, concepts, feedback, and plans in the same visual space.
AI concepts need the references beside them.
Generated concepts are only useful if the team can compare them with the brief, source references, and notes. Put them on the canvas where the art lead can judge the direction, not only the image.
See the AI credit balance before you generate.
AI actions use workspace credits, and Billing shows the current balance before anything runs. Teams can explore directions while admins retain visibility into usage.
Production tools stay for production
ALLO is not version control, an engine, or a build pipeline. Keep Perforce, Git, and the engine for the build itself. Use ALLO for the creative context and direction that feed them.
Share the milestone without sending a file dump.
Publishers, contractors, and outsourcing studios can open the canvas with scoped access. They see the material and direction they need without entering the entire workspace.